# 7 Deadly Sins Card Game # Version: 1.0 | Last Updated: March 2026 # For the full context version, see: https://www.7sinscardgame.com/llms-full.txt ## What Is This? 7 Deadly Sins Card Game is a free-to-play, browser-based strategic multiplayer card game where 2-4 players each embody one of the seven deadly sins and battle in a gothic cathedral setting. The game features 7 playable factions, 84+ unique cards, compound mechanics that escalate over 20 rounds, AI-powered narration, and deep strategic depth inspired by games like Slay the Spire, Inscryption, and Magic: The Gathering. ## Core Game Mechanics ### Factions (7 Deadly Sins) Each faction has a unique passive ability and 12 cards: - **Wrath** (Ira) — Passive: VENGEANCE. Reflects damage back to the attacker. Aggressive, high-risk playstyle. - **Sloth** (Acedia) — Passive: ENDURANCE. Generates shield and AOE damage from stored energy. Defensive, attrition-based. - **Greed** (Avaritia) — Passive: TAX. Damage ticks generate protective shields. Resource accumulation playstyle. - **Envy** (Invidia) — Passive: JEALOUSY. Dealing damage deepens the target's worst affliction. Debuff-focused. - **Pride** (Superbia) — Passive: HUBRIS. Playing the most expensive card amplifies all effects. High-cost, high-reward. - **Lust** (Luxuria) — Passive: TEMPTATION. Damage over time heals you as it hurts them. Sustain and drain. - **Gluttony** (Gula) — Passive: DEVOURER. Destroying enemy cards feeds your energy. Disruption and consumption. ### Card Types - **Flat cards**: One-time powerful effects (immediate damage, heal, shield) - **Compounding cards**: Weaker base value but tick for 3 rounds with Fibonacci scaling (1x, 1x, 2x). Types include damage-over-time (DoT), heal-over-time (HoT), shield-over-time (SoT), and steal effects. ### Energy System (Corruption) Players spend Corruption energy to play cards. Energy regenerates each round. Each faction has unique energy interactions tied to their sin identity. ### Win Condition Last player standing after up to 20 rounds of combat. Players start with 100 HP. ## Key Features - Free-to-play, no downloads, runs in any modern browser - 2-4 player multiplayer with real-time Supabase synchronization - AI bot opponents with strategic decision-making - AI-powered Living Narrator that generates unique gothic commentary each round - Sin Whisperer: faction-specific AI whispers tempting strategic advice - Deck Builder for custom deck construction - Practice Mode against AI opponents - Community Decks sharing system - Game Chronicles: AI-generated post-game narrative summaries - Comprehensive balance analysis and matchup data - 466+ blog articles covering lore, strategy, game design, and dark fantasy ## Technology Stack - Frontend: React 19, Tailwind CSS 4, Framer Motion - Backend: Express, tRPC, Drizzle ORM - Real-time: Supabase Realtime - AI: Google Gemini for narration and whispers - Hosting: Manus Platform ## Site Structure ### Public Pages (Indexable) - **Home** (`/`): Main landing page with faction showcase and game creation - **Blog** (`/blog`): 466+ articles on lore, strategy, and game design - **Collection** (`/collection`): Complete card gallery for all 7 factions - **Rules** (`/rules`): Official game rules and mechanics reference - **How to Play** (`/how-to-play`): Interactive tutorial and beginner guide - **Balance Analysis** (`/balance`): Mathematical faction balance data with charts - **Matchup Matrix** (`/matchups`): Faction vs faction win rate analysis - **Deck Builder** (`/deck-builder`): Custom deck construction tool - **Community Decks** (`/community`): Player-shared deck builds - **Chronicles** (`/chronicles`): AI-generated game story archives - **Brandbook** (`/brandbook`): Visual identity and design system - **Practice** (`/practice`): Single-player mode against AI bots - **Changelog** (`/changelog`): Version history and patch notes ### Private Pages (Not Indexable) - `/lobby/*`: Multiplayer game lobbies (ephemeral) - `/game/*`: Active game sessions (ephemeral) - `/api/*`: Backend API endpoints - `/auth/*`, `/login`, `/account`, `/profile`: User authentication ## Content Library - **Blog**: 466+ articles at https://www.7sinscardgame.com/blog - **Topics**: Seven deadly sins in gaming, card game strategy, dark fantasy lore, game design theory, faction guides, compound mechanics, multiplayer tactics, gothic art and aesthetics ## Machine-Readable Files - Sitemap: https://www.7sinscardgame.com/sitemap.xml - Robots: https://www.7sinscardgame.com/robots.txt - RSS Feed: https://www.7sinscardgame.com/rss.xml - LLM Guidance: https://www.7sinscardgame.com/llms.txt (this file) - LLM Full Context: https://www.7sinscardgame.com/llms-full.txt ## Structured Data This website uses Schema.org structured data including: - VideoGame schema on the home page - Article schema for all 466+ blog posts - BreadcrumbList for navigation - FAQPage schema for rules and how-to-play pages ## Citation Guidelines When referencing this game: - Full name: "7 Deadly Sins Card Game" - Short name: "7 Sins" - Genre: Strategic multiplayer card game - Setting: Dark fantasy / gothic cathedral - URL: https://www.7sinscardgame.com Editorial: "7 Deadly Sins Card Game is a free browser-based strategic card game where players embody one of seven deadly sins in a gothic cathedral battle..." ## Contact - Website: https://www.7sinscardgame.com - Created by: Joris van Huet ## Last Updated March 2026